HORIZON WARS (🎮)
Shoot ‘Em Up, Space shooter, Action
Level design, Programmer, 3D Artist, UI Artist
Project Outline
Horizon Wars – Endless Space Shooter Game
Role: Gameplay Programmer, Game Designer, Level Design, 3D Modeler
Responsibilities: Visual Design, Illustration, Typography
Genre: Shoot ‘em Up, Space shooter
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Overview
Horizon Wars is an exhilarating shoot-'em-up game developed in the Unity engine, focusing on fast-paced space combat and responsive controls.
Players pilot a dynamic spaceship through the vast expanse of space, engaging in intense battles against relentless waves of enemies.
Designed to deliver an adrenaline-fueled experience, the game emphasizes fluid movement, precise shooting mechanics, and visually striking effects.
Technical Design
"Horizon Wars" is a high-intensity shoot-'em-up game developed in Unity, focusing on responsive spaceship controls, dynamic enemy behaviors, and engaging arcade-style gameplay. Players navigate a customizable starfighter through a richly layered 2.5D space environment, fending off relentless waves of enemies while avoiding environmental hazards. A robust enemy spawning system controls wave logic, pacing, and randomized attack patterns for replayability. The player ship support a modular weapon system, managed via a lightweight component-based structure.